Customer Rules for Casting Spells with Armor
The following rules will be used to predict the effect that armor has on the ability to successfully cast magic spells. These percentages only apply to spells with somatic components (i.e. gestures) and are cumulative.
|Armor||Chance of Spell Failure|
|Magical armor bonus||-5%/bonus|
^ Shield may be discarded at +4 penalty to initiative. Shield may be picked up and used next round with +4 initiative penalty if Dex. check is made, or will require entire round if Dex. check fails.